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如何從upk檔輸出模型到3d max

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1.首先到http://www.gildor.org/downloads 下載所有檔案 或是到http://www.myupload.dk/showfile/1018304e6e75.rar/ 一次下載所有檔案 如何從upk檔輸出模型到3d max-1.jpg

2.這邊以一次下載所有檔案為例,解壓縮後把需要的upk檔複製到檔案資料夾 如何從upk檔輸出模型到3d max-2.jpg

3.打開cmd.exe輸入umodel -export -md5 [upk檔案] 如何從upk檔輸出模型到3d max-3.jpg

4.如果還需要其他指令

UE viewer / exporter
Usage: umodel [command] [options] <package> [<object> [<class>]]

    <package>       name of package to load, without file extension
    <object>        name of object to load
    <class>         class of object to load (useful, when trying to load
                    object with ambiguous name)

Commands:
    -view           (default) visualize object; when <object> is not specified,
                    will load whole package
    -list           list contents of package
    -export         export specified object or whole package
    -taglist        list of tags to override game autodetection

Developer commands:
    -dump           dump object information to console
    -check          check some assumptions, no other actions performed
    -pkginfo        load package and display its information

Options:
    -path=PATH      path to game installation directory; if not specified,
                    program will search for packages in current directory
    -game=tag       override game autodetection (see -taglist for variants)
    -pkg=package    load extra package (in addition to <package>)

Compatibility options:
    -nomesh         disable loading of SkeletalMesh classes in a case of
                    unsupported data format
    -noanim         disable loading of MeshAnimation classes
    -nostat         disable loading of StaticMesh class
    -notex          disable loading of Material classes
    -sounds         allow export of sounds
    -3rdparty       allow 3rd party asset export (ScaleForm)
    -lzo|lzx|zlib   force compression method for fully-compressed packages

Platform selection:
    -ps3            override platform autodetection to PS3
    -ios            set platform to iOS (iPhone/iPad)

Viewer options:
    -meshes         view meshes only
    -materials      view materials only (excluding textures)

Export options:
    -out=PATH       export everything into PATH instead of the current directory

    -all            export all linked objects too
    -uncook         use original package name as a base export directory
    -groups         use group names instead of class names for directories
    -uc             create unreal script when possible
    -pskx           use pskx/psax format for skeletal mesh
    -md5            use md5mesh/md5anim format for skeletal mesh
    -lods           export lower LOD levels as well
    -notgacomp      disable TGA compression

Supported resources for export:
    SkeletalMesh    exported as ActorX psk file or MD5Mesh
    MeshAnimation   exported as ActorX psa file or MD5Anim
    VertMesh        exported as Unreal 3d file
    StaticMesh      exported as ActorX psk file with no skeleton
    Texture         exported in tga format
    Sounds          file extension depends on object contents
    ScaleForm       gfx
    FaceFX          fxa
    Sound           exported "as is"

List of supported games:
Unreal Engine 1:
  Unreal 1, Unreal Tournament 1 (UT99), The Wheel of Time, DeusEx, Rune,
  Undying

Unreal Engine 2:
  Unreal Tournament 2003,2004, Unreal Championship, Splinter Cell 1,2,
  Splinter Cell: Conviction, Lineage 2, Land of Chaos Online (LOCO),
  Battle Territory Online, Star Wars: Republic Commando, XIII, UE2Runtime,
  Tribes: Vengeance, SWAT 4, Bioshock, Bioshock 2, Ragnarok Online 2, Exteel,
  Killing Floor

Unreal Engine 2X:
  Unreal Championship 2: The Liandri Conflict

Unreal Engine 3:
  Unreal Tournament 3, Gears of War, Gears of War 2, Gears of War 3,
  Infinity Blade, Bulletstorm, EndWar, Rainbow 6: Vegas 2, Mass Effect,
  Mass Effect 2, BlackSite: Area 51, Mortal Kombat vs. DC Universe,
  Mortal Kombat, Turok, Fury, TNA iMPACT!, Stranglehold, Army of Two,
  Destroy All Humans, Huxley, The Last Remnant, Mirror's Edge,
  X-Men Origins: Wolverine, Magna Carta 2, Batman: Arkham Asylum, Crime Craft,
  AVA Online, Frontlines: Fuel of War, Homefront, 50 Cent: Blood on the Sand,
  Borderlands, Dark Void, Legendary: Pandora's Box,
  TERA: The Exiled Realm of Arborea, Blade & Soul, Alpha Protocol,
  All Points Bulletin, The Bourne Conspiracy, Transformers: War for Cybertron,
  Transformers: Dark of the Moon, America's Army 3, Mortal Online,
  Enslaved: Odyssey to the West, Medal of Honor: Airborne,
  Medal of Honor 2010, Berkanix, Undertow, Singularity, Nurien,
  Hunted: The Demon's Forge, Dungeons & Dragons: Daggerdale,
  Shadows of the Damned

For details and updates please visit http://www.gildor.org/en/projects/umodel

D:\umodel_win32>

5.打開3ds Max,點選MAXScript→Run Script,選取ActorXImporter的ActorXImporter.ms
或是把它拖曳到3ds Max 如何從upk檔輸出模型到3d max-4.jpg

6.點選ImportPSK

如何從upk檔輸出模型到3d max-5.jpg

7.解開upk檔都會看到這四個資料夾

  • Material3
  • MaterialInstanceConstant
  • StaticMesh
  • Texture2D

我們要輸入的模型在StaticMesh 如何從upk檔輸出模型到3d max-6.jpg

8.完成 如何從upk檔輸出模型到3d max-7.jpg

9.由於檔案稀少,所以這邊分享一個upk範例檔
http://www.myupload.dk/showfile/1035685268bf.rar/

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